Also plays nice with Settlement Menu Manager below. In gameplay that's not the case and you'll still end up using settlement objects to decorate around town. I was just going to be the Mayor, and zone out the city. When I was first setting up Sim Settlements I didn't think I was going to still use Homemaker, I was excited and thought I was going to use Sim Settlements for EVERYTHING, all the building was going to be done my settlers and my settlers alone. The mod will now appear in the MCM menu and settings will be persistent. Rename file to the name of the ESP file and change file extension to "ini" e.g. Inside the Settings folder right click and make a new txt file. Go to Fallout 4\ Data\MCM and generate a folder labeled "Settings" if needed. Move the MCM folder from ModOrg 2\Fallout 4\Mods\Ĭopy the name of the mods ESP file e.g. This is what is stopping settings being saved once people get the mods recognized by MCM. The trouble with Mod Organizer 2 is that it stops mods generating new files. A little trickier to install with Mod Organizer, I'll copy the fix from the mod's comments page below. Installs easily and simply.Ī relatively new mod at the time of writing this guide, coming from FNV and then Skyrim, MCM changes the way mods are configured in game using F4SE, unlocking new possibilities, and is required for some of the mods below. This guide isn't really about these first 3 mods, so I kind of glossed over them, but we're about to get into more detail below. You could technically go without this one, but I don't see why you would. One of Fallout 4's biggest and best mods, works wonders with the previous mod, and some of the ones below. This mod doesn't do much on it's own, but is core for most Fallout 4 setups and is required for some of the mods below. Installs easily and simply.Ģ.) AWKCR - Armor and Weapon Keywords Community Resource Latest Version of F4SE - Install this now if you haven't it will be required for some mods in the list.Īnd without further delay, let's go over some mods!~Įveryone should always use the Unofficial Patch for all Bethesda games, include Fallout 4, the team behind these mods do great work making these games work as intended. I'll be going over load order for these mods at the end. This guide will be for PC only (although I'd be more than happy someone adapt this for Xbox1 many, but not all, of these mods are also available there) and I'll be using Mod Organizer 2 to set up my mods and include steps specific to MO2, but, NMM would work 100% fine for this guide, and I'll be going over them in the correct install order, with Load Order for both NMM and MO2 last.Ĭorrect Version of LOOT for FO4 - Use LOOT only for mods not included in this guide. This set of mods will also include semi-related mods like the Unofficial Patch, so that someone new to modding could use these and only these mods and have an optimal time, but I'll try to keep tangential mods to a minimum. I'll be going over each mod a little, talk about the install process and why I chose them specifically and why I use them over other similar mods. This guide is targeted at players unfamiliar with Sim Settlements, but hopefully Sim-Set vets can learn a thing or two as well. So here's ~25 mods to make your next Sim Settlements game better. (This is everything I've learned from the Sim Settlements community between when I found out about the mod, and now.) I couldn't find anything about the mods that best supplement Sim Settlements, smooth over cracks in the engine, or similarly follow Sim Settlement's mission statement of giving you a reason to use, and keep coming back to the Settlement System in Fallout 4. When I learned about Sim Settlements I looked for a guide like the one I am about to write, and couldn't find anything. But here's my recommendations on how best to utilize Sim Settlements in your next playthrough. It's made in a way where you could easily enjoy it with it being your only mod, or popped in last as your 254th mod. Sim Settlements is a great mod that changes the way we play and approach Fallout 4. I wrote this for reddit if anything sounds funny being on the Sim Settlements forums, that's why.
0 Comments
Leave a Reply. |